PRO PRESETS ADD-ONPowerful Preset Pack for Optical Flares (optional)Add More Flare!The Pro Presets is a collection of 50 detailed high-end flares set up with shimmer animation, edge flare-ups and more.
Video Copilot Optical Flares for Mac is an impressive plug-in for designing as well as animating realistic lens flares in After Effects. It has got loads of 3D lens flares with AE lights. The interface of Video Copilot Optical Flares for Mac is very user friendly and intuitive which will allow you work with it easily. You can also download KeepVid Pro for Mac.
Optical Flares has an intuitive, elegant interface that makes designing a beautiful, realistic, and complex lens flares a joy. Open GL acceleration allows artists to quickly and easily generate flares and add finishing touches to motion graphics and live action footage.
Ultraflares is arguably the most powerful and sophisticated lens flare solution for Adobe Photoshop and compatible hosts. Backed by over a year and a half of research and development, Ultraflares boasts some of the most advanced and realistic lens flare features available today. Ultraflares comes packed with hundreds of presets including over 65 natural flares, over 60 stylized flares, over 35 glints and over 40 light leaks.
Ultraflares offers unlimited power and flexibility through the assembly of lens flare objects in a hierarchical stack to produce any number of flare variations, with any amount of complexity. The artist can choose from a range of 13 realistically-modeled flare objects such as iris, multi-iris, spot glow, halo, ring, caustic, shimmer, lens orbs, spikeball, hoop, sparkle, streak and glow. Each object has been carefully developed to match real camera optics thereby producing photorealistic results. Every object features its own massive set of specific variables allowing the artist to tweak just about any feature and produce just about any result.
Ultraflares ships with an easy-to-use, intuitive GUI boasting production-proven features. The stack can be easily navigated and any particular object can be renamed, deleted, duplicated, soloed, moved up, moved down, moved to the top or moved to the bottom easily and effortlessly with the click of a button. A powerful, built-in file browser provides super-fast, immediate flare load / preview. This efficiency results in increased productivity and faster lens flare development.
Ultraflares provides a set of highly specialized transformation tools that allow for inherently complex lens flare object movement. Each object can be free to move in all axes, horizontal only, vertical only, none (for light leaks), or custom (which controls the range of horizontal and vertical movement inherent to anamorphic flare behavior). A secondary distance controller provides additional positioning tweaks for horizontally-locked, vertically-locked objects or unmovable objects resulting in extremely natural flare movement.
Ultraflares features a powerful coloring engine allowing each and every object to be uniquely shaded by a single color, two blended colors based on screen location, two gradient colors, or a full spectral array. Each coloring mode features offsetting, scaling, saturation, and even spectral blending with the underlying color to reproduce distinctive natural phenomena such as solid colored rays with spectral ray ends. Ray-based objects such as shimmers and spikeballs extend coloring features even further by providing random ray-color controls.
Ultraflares offers a highly versatile multi-iris object with an insane limit of up to 1000 irises. Their positioning along the light vector can be random, even or semi-random while their spread can be clustered together or fully separated. Their corresponding color, intensity, size, offset, spherical aberration, feathering, light distribution and circular completion can be randomized to any particular degree for truly natural results. Each object carries its own adjustable random seed ensuring no two objects are ever alike.
Ultraflares features stunningly-realistic iris effects such as spherical aberration, aberration scale, aberration offset and asymmetry for replicating ultra-realistic natural lens flares. Circular completion controls how much of the iris diameter (in degrees) is visible while light distribution, a new and truly unique feature specific to Ultraflares only, controls the illumination across the iris with its respective angle. Chromatic aberration can be globally applied to the entire flare while spectral coloring can work on any number of specific objects. Add subtle touches like iris edge ringing to push the realism to the next level.
Ultraflares harnesses the power of Adobe Photoshop and allows the artist to automatically sample both the intensity and hue of the image by clicking in the preview window. Darker parts of the image will dim the flare while image hues will color the flare accordingly, all in real-time. Global adjustments can be made on-the-fly and will impact all lens flare objects thereby affecting the entire lens flare as a whole. Some of these global settings include color, blending mode, position, center, intensity, scale, aspect, rotation, chromatic aberration and saturation.
Ultraflares boasts an extremely powerful feature called triggering. Triggering allows any objects setting to change according to the flares location. This results in extremely realistic flare behavior where the intensity may increase near the center of the screen, where chroma hoops may scale in size close to screen edges, and where streaks may flare out when located outside screen coordinates, for instance. Virtually any object variable can be triggered and thereby affected both positively or negatively using its own distinct trigger mask. Trigger masks can be inverted, modified and toggled to react to lens flare center points or lens flare emission points.
Ultraflares provides both object-specific and global blending modes. This means the artist can decide how each lens object should be composited with the previous one, and how the final flare should be composited with the image. This advanced precision in local and global compositing allows for particular flare objects to flare up and intensify while others maintain their fine details.
Ultraflares pulls lens textures from the image channels which means once you can store lens textures in any file format supporting multiple image channels such as PSD. This allows your to store as many as you want in one file and easily access them using Ultraflares from within a convenient drop-down menu.
Ultraflares has an unlimited number of applications including the generation of volumetric lights, glows, light glints, star filters, sun glows, star bursts, film burns & aberrations, light leaks, highlight accents, photo filters, bokehs, lens textures, and much, much more. It is an indispensable tool for 3D artists looking to push their 3D renders to the next level.
Ultraflares is the definitive solution for any hobbyist or professional digital artist, designer or photographer demanding cutting-edge, high-quality lens flares and light effects. Download the demo today.
Ultraflares operates by combining various predesigned lens flare components together to create a complex lens flare. These components are called objects and the list of these combined objects is called the stack. The stack defines the lens flare in its entirety and due to its workflow, provides non-destructive modification. The stack is the most important part of the Ultraflares GUI and having a clear understanding of its operation will ensure you get the most out of the software.
Every object dropped into the stack holds its own unique set of parameters based on the type of object that it is. For instance, a glow object will have a gamma parameter (among many others) while an iris object will have a number of blades parameter (among many others). Each object can be meticulously adjusted using these parameters to reach the desired look intended. Additionally, each object may have its own set of transformation parameters. This describes how the object moves in relation to the lens flare light source. Some objects may be free to move in all axes, while others may be locked to horizontal or vertical axes. By combining various movement ranges together, lens flares can be designed to behave in very realistic ways.
The multi-iris object is the most complex object Ultraflares has to offer. Adding a multi-iris object will unlock an additional set of controls that affect the sub-objects in the multi-iris object such as intensity, sizing, positioning, etc.
In addition to the object-specific parameters discussed above, Ultraflares also has global parameters. These parameters affect the entire lens flare as a whole and therefore they are not saved. For instance, the global scaling controller will scale all lens flare objects while the global flare center controllers will adjust the center-point of the lens flare that affects all objects. These global parameters are meant to be used as final adjustments for compositing the lens flare on the image. Perhaps the most important controller in this section is the blending mode controller that defines whether to composite the final lens flare using additive mode or screen mode. Depending on the image and the lens flare, the artist should select the more visually compelling mode. There is no right or wrong choice, rather what is more appropriate for the image. If the lens flare is blowing out too much, it is encouraged to use screen mode.
Ultraflares performs heavy computations and requires as many cycles of drawing as there are objects in the stack. As a result, the more objects that there are and the larger that the objects exist on screen, the slower the performance. If feedback is slow, reducing the preview window size will greatly improve response time. 2b1af7f3a8