A giant squid can be found within the Assassin Tomb beneath Santa Maria della Visitazione. If the player makes Ezio look into the water near the first lever for about one minute, a cutscene will play showing a large squid swimming by. If Ezio is made to look down again, a second cutscene shows a tentacle coming out of the water, nearly hitting Ezio.
Finally, an achievement entitled Il Principe (English: The Prince) is unlocked by achieving 100% synchronization for all of the memories, including the ones included within the 2011 downloadable expansion, The Da Vinci Disappearance.
In the 2022 downloadable expansion Dawn of Ragnarök, Havi can encounter a dwarf named "Frodri" in Svartálfaheimr. The dwarf believes he is cursed with bad luck from an evil ring, and takes it upon himself to destroy it by throwing it into a volcano's caldera. This references the hobbit Frodo Baggins' quest to destroy the One Ring in the fires of Mount Doom where it was forged.
In August 2017, Square Enix released free downloadable content for Final Fantasy XV titled Assassin's Festival to commemorate their collaboration with Ubisoft. The DLC features familiar elements from the Assassin's Creed series and also allows the player to wear Altaïr or Bayek's outfits by unlocking them through new sidequests and minigames.
Overflowing with 17 fun-filled hectares of adrenaline-pumping rides and slides, the Aquaventure Waterpark has something the whole family can enjoy. Also explore the mysterious ruins of Atlantis at the Lost Chambers Aquarium, where you will encounter sharks, eels, seahorses, and piranhas in a spectacular marine exhibit.
That autumn he left the beach as soon as he could, and set off alone because of a notion in his bullet-head. He was going to find Sea Cow, if there was such a person in the sea, and he was going to find a quiet island with good firm beaches for seals to live on, where men could not get at them. So he explored and explored by himself from the North to the South Pacific, swimming as much as three hundred miles in a day and a night. He met with more adventures than can be told, and narrowly escaped being caught by the Basking Shark, and the Spotted Shark, and the Hammerhead, and he met all the untrustworthy ruffians that loaf up and down the high seas, and the heavy polite fish, and the scarlet-spotted scallops that are moored in one place for hundreds of years, and grow very proud of it; but he never met Sea Cow, and he never found an island that he could fancy.
It was weary work for Kotick. The herd never went more than forty or fifty miles a day, and stopped to feed at night, and kept close to the shore all the time; while Kotick swam round them, and over them, and under them, but he could not hurry them up one half-mile. As they went farther north they held a bowing council every few hours, and Kotick nearly bit off his mustache with impatience till he saw that they were following up a warm current of water, and then he respected them more.
The Scothani themselves were quite friendly, eager to hear about the fabulous Imperial civilization and to brag of their own wonderful past and future exploits. Since there was obviously nothing he could do, Flandry was under the loosest guard and had virtually the freedom of the ship. He slept and messed with the warriors, swapped bawdy songs and dirty jokes, joined their rough-and-tumble wrestling matches to win surprised respect for his skill, and even became the close friend and confidant of some of the younger males.
The soldiers marched their prisoners rapidly up the street. They were mercenaries, blue Umlotuans in the shining corselets, greaves, and helmets of the Achaeran forces, armed with the short sword and square shield of Achaera as well as the long halberds which were their special weapon. When the mob came too close, they swung the butts out with bone-snapping force.
With the fluked tail, one of them had twice the length of a man. The webbed hind feet, on which they walked ashore, were held close to the body; the strangely human hands carried weapons. They swam half under water, the dorsal fins rising over. Their necks were long, with gills near the blunt-snouted heads; their grinning mouths showed gleaming fangs. The eyes were big, dark, alive with cold intelligence. They bore no armor, but scales the color of beaten gold covered back and sides and tail. They came in at furious speed, churning the sea behind them.
The Briseia rowed slowly into the bay, twenty men at the oars and the rest standing nervous guard by the rails. On either side, the Xanthi cavalry hemmed them in, lancers astride the swimming cetaraea with eyes watchful on the humans, and behind them three great sea snakes under direction of their sorcerers followed ominously.
They entered the cavernous doorway and went down a high narrow corridor which seemed to stretch on forever. Its bare stone walls were wet and green-slimed, tendrils of mist drifted under the invisibly high ceiling, and he heard the hooting and muttering of unknown voices somewhere in the murk. The only light was a dim bluish radiance from fungoid balls growing on the walls, a cold unhealthy shadowless illumination in which the white humans looked like drowned corpses. Looking behind, Corun could barely make out the frightened faces of the Umlotuans, huddled close together and gripping their weapons with futile strength.
Riordan did not look closely at the tower. It was a crumbling stump atop a rusty hill, unhuman and grotesque. Once, perhaps ten thousand years ago, the Martians had had a civilization of sorts, cities and agriculture and a neolithic technology. But according to their own traditions they had achieved a union or symbiosis with the wild life of the planet and had abandoned such mechanical aids as unnecessary. Riordan snorted.
The delay was partly due to the slowness with which I had to work, even after a plan had been laid. I could only do a little at a time, and the times had to be well separated. Each day brought the moment of onslaught closer, but I dared not hurry myself. If they caught me at my work, there would be an end of all things.
We had scoutships posted, of course, but by the very nature of things they had to be close to the planet or an approaching enemy would slip between them without detection. And the substantial vibrations of a ship traveling faster than light do not arrive much ahead of the ship itself. Whatever warning we had of a hypothetical assault would be very short. It would be signaled to all of us by a siren on the intercommunications system, and after that it would be battle stations, naval units to their ships and all others to such ground defenses as we had.
There was one Supernova ship with light escort, but that was enough. Such vessels have the mass of a large asteroid, and one of them can sterilize a planet; two or three can take it apart. Theoretically, a task force comprising twenty Nova-class battleships with escorts can reduce one of those monsters if it is willing to lose most of its units. But nothing less can even do significant damage, and the rebel base did not have that much. Nor could they get even what they had into full action.
Bram was a Heorran, a man huge of height and thew, with eyes like blue ice and hair and beard like a torch. He was curt of speech and had no close friends, but men agreed that his brain and his spirit made him the best leader for a journey like this, though some thought that he paid too little respect to the gods and their priests.
Over the rolling land came marching the invaders. It was an army of a thousand or so, he guessed with a shiver of tension, moving in closer ranks and with tighter discipline than the barbarians. He had seen many armies, from the naked yelling savages of the upper Norlan hills to the armored files of civilized towns, yet never one like this.
Kery stood by his tyrs, bow in hand, shooting and shooting into the masses that roiled about him. None came too close, and he could not leave his post lest the unchained bulls stampede. He shuddered with the black fury of battle. When would Bram call the charge. How long? Zip, zip, gray-feathered death winging into the tide that rolled up to the wagons and fell back and resurged over its corpses.
The southern folk were more civilized, with cities and books and strange arts, though the northerners thought it spiritless of them to knuckle under to their kings as abjectly as they did. Hereabouts the people were dark of hair and eyes, though still light of skin like all Twilight Landers, and shorter and stockier than in the north. These soldiers made a brave showing with polished cuirass and plumed helmet and oblong shields, and they had a strong cavalry mounted on tall hests, and trumpeters and standard bearers and engineers. They outnumbered the Killorners by a good three to one, and stood in close, suspicious ranks.
He turned a blue gaze up toward the Ryvanian general. This was a tall man, big as a northerner but quiet and graceful in his movements, and the inbred haughtiness of generations was stiff within him. A torn purple cloak and a gilt helmet were his only special signs of rank, otherwise he wore the plain armor of a mounted man, but he wore it like a king. His face was dark for a Twilight Lander, lean and strong and deeply lined, with a proud high-bridged nose and a long hard jaw and close-cropped black hair finely streaked with gray. He alone in that army seemed utterly undaunted by whatever it was that had broken their spirits.
Donovan slouched off to join the salvaging party that was stripping the fallen Arzunians of arms and armor for Terran use. He rolled over a corpse to unbuckle the helmet and looked at the blood-masked face of Korstuzan who had been his friend once, very long ago. He closed the staring eyes, and his own were blind with tears. 2b1af7f3a8