The Talos Principle (5.3GB): It's a few years old, using the Serious Sam 4 engine (which is still not out), but with puzzle gameplay. The Talos Principle is a small download and the GPU test is easy enough to run. The benchmark is under the Extras menu, and runs with the current settings. It also supports the DX 11, DX 12, and Vulkan APIs. The full test sequence takes about three minutes, and in testing the DX11 API still performs best for Nvidia GPUs. (We haven't tested AMD performance recently, but Vulkan may be the best option there.)
Control (41.8GB): Of all the ray tracing games, this is the one where the difference between traditional rendering and DXR is most pronounced. It uses DXR for reflections, transparent reflections, indirect diffuse lighting, and contact shadows. If you have a DXR-capable graphics card, Control might actually make you feel it was worth the added cost. Hopefully with future ray tracing hardware providing improved performance, we'll see more games offer enhanced visuals in the vein of Control rather than just slightly improved shadows or reflections.
Project CARS 3 (45.5GB): As with MSFS, this game tends to hit CPU limits at lower settings, though not to the same extent. There are also no graphics presets, at least not at launch. You can see our full Project CARS 3 benchmarks for additional results, and we used the replay feature to get precisely repeatable benchmarks. Different tracks, camera selection, time of day, and weather all impact performance, so be sure to test in the same manner. Also, the replay tends to perform a bit worse (10-15%) than live gameplay. 2b1af7f3a8